P+ - Diddy Kong - Subaction - AttackDash
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
Stats
IASA: |
39 |
Hitboxes active: |
7-22 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
55 |
80 |
75 |
Normal |
Kick |
6 |
5 |
|
0 |
1 |
9 |
55 |
80 |
75 |
Normal |
Kick |
6 |
5 |
|
0 |
2 |
9 |
55 |
80 |
75 |
Normal |
Kick |
6 |
5 |
|
Frames:12-22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
35 |
80 |
90 |
Normal |
Punch |
4 |
4 |
|
0 |
1 |
5 |
35 |
80 |
90 |
Normal |
Punch |
4 |
4 |
|
0 |
2 |
5 |
35 |
80 |
90 |
Normal |
Punch |
4 |
4 |
|
Scripts
Main
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 75, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 55, size: 3.3, x_offset: 0.0, y_offset: 0.75, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 75, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 55, size: 3.3, x_offset: 0.0, y_offset: -0.75093335, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 37, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 75, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 55, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(11.0)
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 3.3, x_offset: 0.0, y_offset: 0.75, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 3.3, x_offset: 0.0, y_offset: -0.75093335, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 37, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(22.0)
- DeleteAllHitBoxes
- AsyncWait(38.0)
- AllowInterrupts
GFX
- AsyncWait(1.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- loop 18 times:
- SyncWait(1.0)
- LedgeGrabEnable(Disable)
SFX
- AsyncWait(1.0)
- SoundEffect1(113)
- AsyncWait(5.0)
- AsyncWait(6.0)
- SoundVoiceLow
- SoundEffect1(5313)
- AsyncWait(16.0)
- AsyncWait(18.0)
- SoundEffect1(5233)
- AsyncWait(22.0)
- SoundEffect1(5234)
- AsyncWait(25.0)
- SoundEffect1(5233)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
- AsyncWait(6.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(37.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }